![]() ![]() After the first are two mini-bosses, each regarded as a section (2-2, 2-3) and at the end is the main boss. Each stage in the first Shikigami game has two sections. ![]() If the player can stay alive long enough, the standard attack gets stronger with higher scores, at a maximum of Level 4. The players arrive to stop the killers, while the bosses are either the killers themselves, or ghostly figures serving them. The first game offered six to choose from. What’s always set Shikigami apart are the variety of playable characters. They begin an investigation, as do a number of persons drawn by the case’s strong ties to the occult. After the 32nd killing, the attention of the Tokyo Metropolitan Police Department is finally gained. A number of victims have been found murdered, all of them female, seemingly electrocuted. The first Shikigami game takes place in the July 2005, the “near future”. The game requires that you play through the game as a single character, forbidding you from switching after dying. The different playing methods lend a lot of Shikigami appeal, because not only do they have plotlines and endings, but each has their own distinct scoring strategies. Each player also has their own story mode, where the hero and bosses exchange taunts before fighting. They’re not exactly visually impressive and they lack the gorgeous spritework of Cave’s games, but they have their own unique feel to them.Įach Castle of Shikigami game contains a number of playable characters, each with drastically different powers and weaponry. The landscapes are all 3D, but the ships and enemies are made of a combination of sprites and polygons. Similar to Cave’s ESP Ra.De. and Espgaluda, you control humans who can fly through the skies. Not that this really matters, as Castle Shikigami is a shmup, and nonsensical plots are practically the norm for the genre. It has two sequels, has appeared on almost every console from the PS2 to the Dreamcast to the Gamecube to the PS2 to the Wii to the Xbox 360, and a massive cast reaching into the dozens, with a convoluted plot that even their staff are unlikely to fully comprehend. ![]() For the most part, Castle Shikigami is their flagship series. However, they gained some small level of fame with their Shikigami no Shiro (Castle Shikigami) series, a trilogy of overhead bullet hell shooters. Outside of a few PC Engine shooters like Download and Psychic Storm, some RPGs like Linda Cube, and lightgun shooters like Elemental Gearbolt and Project Horned Owl, they’ve mostly been known for developing games for larger companies, like the TG-16 CD versions of Ys Book I & II for Hudson, and the Tales of the World series for Namco, amongst many others. ![]() Alfa Systems is far from a household name as far as Japanese game developers go, at least in North America and Europe. ![]()
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January 2023
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